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International master Johan van Mil is dying. His wife has asked us to light a candle.
Johan, Erika and your two sons, my thoughts are with you.
And what is good, Phædrus, And what is not good... Need we ask anyone to tell us these things?
First of all, let me explain to you what transfer is to me. Transfer is using the patterns one has acquired by learning and/or training in a game. Working with beginning players in combination with the chess trainers course has opened my eyes to the gap that exists between solving exercises and playing a game. Very often I would see young players who could solve 3 to 4 ply deep tactics, yet who more often than not, put their pieces en prise several times in a game or miss 1 ply deep opportunities to capture a piece or execute a simple mate.
The way we were taught to handle this was to make a connection between the things our students had learned and playing a game. So every time I see a beginning player putting a piece en prise, I wait for his opponents move. If he misses the capture I will stop the game and ask both players: ‘Do you see undefended pieces or other targets (king, mating square)?’ And after they have pointed out all the targets I ask them, so what is the best move? This almost never fails to direct them to the best move.
The other method I use to improve transfer is to encourage beginning players to name the theme when they use a tactic. It is amazing what it does to them if they start saying out loud: “double attack: wood and square” or “Pinned piece is a poor defender”, etc.
All of this does wonders when players are climbing up from a rating of 1000 to 1600. But after reaching 1600 level the results are found to diminish. I believe that the reason for these diminishing returns is that the games above a certain level are no longer decided by basic tactics and themes that occur in almost every game. When I tell a player: "look for targets", and he sees almost every game decided because he or his opponent fail to do so, I have established a very direct connection between training and playing.
But when you improve and face stronger opposition, games are no longer decided anymore by these basic tactics. And this is where most of us get out of “the zone” of fast improvement. Improving gets harder and the connection between training and playing is lost again. So the big question is: can this connection be re-established? This will be addressed in my next post on transfer.
White to move: (1 Rb5 double attack piece (Nb2) and square (b8) )
Black to move: (1 ..., Bg4 Discovered attack (battery), headpiece attacks material (Qf3), tailpiece attacks square (d3), extra credits for identifying "Pin" (Bg4. Qf3, Ke2) which prevents the queen defending d3. )
Black to move: (1 ..., Nc2+ eliminating defense, luring defender (Qd2) and taking material (Kxh6) )
Too simple? I don't think so. Remember the "micro drills" Michael de la Maza endorsed. He continued to do them, even after finishing the circles. Maybe those contributed more to his improvement than circle 4 to 7.
Hope this helps.
Phaedrus
P.S. For those of you who wondered what has happened to C.... She graduated, but rivers of tears flooded the university building before she eventually did. And without Clause 5 (see below) she might never have.
I will give two positions to illustrate this rule. The first position is taken from the Danish gambit. White has a deficit of two pawns, and a plus of three tempi (two moves to finish development, black 5). According to Point Count Chess, black should have a advantage, yet current theory gives the position as clearly better for white.
In the next position white also needs two more moves to complete development and black five. Material is even, and despite the advantage in development white has, theory gives this position as approximately even.
The difference between these two position is, that in the first position there is no heavy pawn structure. For this reason three tempi make up for more than two pawns. In the second position it is all about pawn structure, causing the difference in development to have no significance for the evaluation of the position.
In this post Drunknknight gives a beautiful and honest game commentary in which he expresses his frustration about his own play as well as his opponents stubbornness in a lost position. When I read this I got the feeling that in the last phase of the game the main thought on his mind was: "resign, you fool".
I have had to deal with this problem myself in the past. Sometimes even throwing away points, because I started calculating rating points that would be gained instead of variations. But now I have more or less fixed this problem. The remedy that worked for me was adjusting my impatient attitude. When I have a won position this is my attitude:
This attitude really works for me. Not only did I drop the habit of occasionally drawing or even losing won games, I also get more pleasure out of winning these positions.
If you, like I did, experience problems with winning "won" games, try to enjoy the process of winning more than the points after the game. If it won't pull you straight, it will get you on the right track.
Willy felt like he was in a dream. Could this be for real? New years day in an international tournament and here he sat on the big stage with the chance to play the move of the year! He would make headlines in chess magazines all over the world.
He started to think back to the discovery of the move. It was a few years ago. He was analysing an anoying sideline of the bishops opening. In every variation black apeared do come out at least equal. But for some reason Fritz didn't agree. At first Willy thought that the evaluation function probably had a bug. He stood up to get a cup of coffee while entering the strange and apparantly losing move that Fritz prefered. But when he subsequently entered the obvious refutation, there was a blow so unexpected that he almost spilled his complete cup of coffee over the computer. In an instant he knew what was going on. The "refutation" he had played allowed the most unexpected combination he had ever seen.
After checking the analysis he knew that this sideline was not to worrie him anymore. But Willy doubted very much if his discovery (his were after all probably the first human eyes to witness this combination), would ever see the light of day in a game, since this sideline was not popular at all.
And here, on a day pregnant of expectation, he found himself on what felt like the road to chessnirvana. He would write history today.
The last move he had played was 10 Qf4. This was the move Fritz had prefered despite the obvious refutation 10 ..., Nh5, chasing the queen away and winning the knight. This was indeed the move black played, fast and with confidence. Perfect! this was precisely the attitude that would allow the grandiose finale Willy had in mind. He played 11 Bxf7+ expecting nothing else than the apparent killer move 11 ..., Kh8.
Now the queen is hanging, the bishop is pinned and the knight as well as the game apear to be beyond salvation. Willy began to imagine how he would attract attention for the final moves. At first he would sink his head in his hands as if he were in desperation, then he would act like he was in denial. And as soon as his gesturing and obvious desperation had attracted enough audience, he would play out his hand as if he were in a pokergame. Winning the pot with four aces. Because this was what he had in his sleeve for all those years:
12 Qg3!!!. A supermove. The queen still defends the knight, but it does so by moving the queen to a square where it can also be taken. But look what happens if black would indeed take the queen. 12 ..., Nxg3 13 Ng6!! another stunner. And now 13 ...., hxg6 14 hxg3 and mate next move!
One of the subjects that is treated very poorly in chess literature is development and more specifically the question of how to measure an advantage in development. In most books a method of tempo-counting is used which is unnecessary complicated. There is a far better way to judge a position in terms of development. This system is comprehensible as well as practical.
In this position white has an obvious lead in development. But how large is this lead? The system I endorse works as follows. It takes a fully developed position as starting point for measuring development. Here white is completely developed. He has:
For black to reach the same level of development he has to play at least 3 more moves (0-0, Bd7 and Rc8). So we can say that white has a lead in development in this position of 3 moves. Besides having some more space and the more active pieces, this is basically his compensation. Three moves to create some new problems for black while he is finishing his development.
Armed with these chunks (and on equal terms with the focal gamma bursted grandmaster) we now return to the initial position.
When we start calculating a lot of us will now come up with the following variations:
1 Qh5 gxh5 2 Rg3+ Bg7 3 Rxg7+ Kf8 4 Rxh7 (see pattern 1)
1 Qh5 gxh5 2 Rg3+ Bg7 3 Rxg7+ Kh8 4 Rg3 (see pattern 2)
1 Qh5 h6 2 Qxh6 Bxh6 3 Rxh6 (see pattern 1)
Unfortunately however there is that darn Queen on c5 preventing this winning combination (1 Qh5? Qxh5). But a simple deflection does the trick here. After 1 b4! Qxb4 we are back to the variations given above.
This is what high level scanning should bring about. Focal gamma bursts that retrieve the right patterns and that make calculating look really easy! But to lift your scanning skills enough to reach this level, they have to be build up step by step.
Are there chess trainers on the net who meet these criteria?
After the introduction of scanning as the first step in search for double attacks, I will use this blog to expand the scanning to the search for potential pins. But before I come to that I would like to spend some attention on the characteristics of the pin. This is not only useful because helps the reader to appreciate the pin as an attacking tool, but also because I read a blog of Blue Devil Knight in which the question was raised if the pin is a tactic.
The pin has three essential elements:
It is deliberate that I don't speak of a tailpiece. The tail can be either of the three classic targets king, wood (piece), or (mating)square. There is another aspect that is typical for the pin. In most cases a pin can only be effective when when the tail is of higher value than the pinning piece. The exception to the rule is a situation in which the tail is undefended.
The use the pin as an attacking tool you should expand your should expand the scanning of a position with the following leads:
In the next diagram it is black to move. what should he play.
This is the basic method I (try to) use when playing a game and when I solve exercises. I must confess however that there are days (more than i would like to admitt) in which my thinking is very chaotic and fuzzy. On these days my thinking is stuck in the first step and never goes beyond trial and error. However on good days the above method is something that works for me!
There is a lot more to be said about the scanning proces. I will address this in more detail in a number of future posts.
When I followed the course to become a chesstrainer, our teacher asked us to explain to him why some problems are more difficult than others. This had to be absolutely clear to us, because we had to construct our own chess puzzles for beginning chess players.
Our answer to his question was that the level of difficulty was determined by the following factors:
Our teacher confirmed that these criteria indeed determined the level of difficulty to a large degree, but added one we had missed. He used the Dutch word "ruis", which can be translated as "rustle", "noise" or "fuss".
A position becomes more difficult to solve as soon as you ad pieces to it, even when they have no bearing on the solutions number of ply or the number of branches. Adding pieces makes it more difficult to see the pattern. Often it also creates patterns that do not work in the given position, but do distract you.
Handling fuss/noise is therefore a key element in improving as a chess player. I suspect that dealing with fuss may be a big problem for anyone who has followed the circles, but has not achieved the progress he expected.
A major difference between solving positions and playing a game is that the fact that the knowledge that you are solving a puzzle decreases the level of fuss/noise enormously. This is very beneficial when solving, because it prevents you from analyzing non-forcing lines. But in a game this problem-solving mode may be the reason that you are to pre-occupied with forcing lines. This may distract you from the real issues you have to handle when selecting your move.